As a research-focused organization with a mission to use data and insights to encourage broader representation in media, we understand the far-reaching effects that media has on our social, cultural, and individual values and perspectives—and this includes video games. Video games are an important cultural touchstone that also influences other forms of entertainment, and like other media, they play an important role in socialization. For this reason, we present the following literature review on the importance of representation in video games. With this, we have crafted a list of opportunities for creators to ensure their video games reach gamers from marginalized and often underrepresented communities. Some of our key findings were:
- Women make up just under half of gamers across global markets (46% of American gamers, 47% of European gamers, 48% of Australian gamers, and 37% of Asian gamers).
- Over 70% of respondents agree it is extremely important or very important that games feature diverse characters (70%) and stories (73%).
- Women and nonbinary people, people of color, and disabled people are often underrepresented in popular video games.
- Women are hypersexualized in video games (25% shown in revealing clothing and 12% shown in some state of nudity), and much more so than men (2% shown in revealing clothing and 3% shown in some state of nudity).